Building prototypes in Autodesk 3ds Max is probably very simple for many people, but to create more complex shapes, you're going to have to make use of several different prototypes. Similar to the snowman we did, you must combine multiple prototypes but not always the same type. Let's take a more complex job. Let's try to make a car. First you have to get a rectangular prism prototype and center it. Then you're going to want to make a triangular prism and put it in front of the rectangular prism by first making the Z values equal the same. Then you use the other viewports to align the two prisms on the X and Y axes. Finally, you just add 4 spheres. For aligning the spheres, yoy should match the Z value like before but make the coordinates of the center of the spheres line up with the edge of the car.
-John Hempstead
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AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
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