I have played the Splatoon series nonstop ever since it came out back in 2015. Splatoon is a game created by Nintendo to be played on the Nintendo Wii U. Splatoon is a third-person shooter that revolves around humanoid creatures called inklings that can turn into "kids" or "squids". In kid form, inklings can shoot ink to cover the ground or use it to "splat" (kill) other inklings. In squid form, inklings can hide in their ink and swim faster than they normally would run. I honestly loved this game because I don't really like super violent shooters, but shooters are my favorite type of game. For a lot of kids who were my age at the time, Splatoon was a fun experience without all the blood and gore. Splatoon was very empty when it first came out and there was barely anything to do. Nintendo fixed this problem once they recognized the popularity of the game. From the original version of the game to the most recent version, a whopping 58 weapons have been added on top of the original 30, 11 new stages were added on top of the original 5, and 2 new modes have come out on top of the original 2. If I were to rate Splatoon at the beginning of its lifespan, I would give it a 4/10 for creativity and appeal, but rating Splatoon after all the updates, I would give it a 9/10 for constantly added content and replayability. Overall Splatoon was a great and fun game to play after all or most of the updates had happened.
-John Hempstead
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Overall, UVW mapping is much easier than I initially expected it to be. I expected that you would have to create the faces of the box attached to each other and literally wrap it around the box in 3ds Max. The hardest parts were taking the pictures at the right angle. Even though the distances don't have to be exactly the same, the angles that you take the pictures at change for every face if you aren't using a cube. Working in the compact material editor was faster at first but it started getting confusing navigating around the interface. Another part that was confusing was getting the correct polygon ID on the right face of the box. This had me confused for a good 20 minutes until I realized how to use it. The cube and sphere preview on the material editor had me a little bit confused and I still don't understand the use for it. A new useful thing I learned is how to apply a multi-sub object material to an object. This makes it a lot easier to make faces for a object instead of creating 6 different materials. I like UVW mapping a lot less than I did when I started, mainly because of the picture taking and because I thought we would be able to make a mesh to actually wrap around a box.
-John Hempstead |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
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