Overall, UVW mapping is much easier than I initially expected it to be. I expected that you would have to create the faces of the box attached to each other and literally wrap it around the box in 3ds Max. The hardest parts were taking the pictures at the right angle. Even though the distances don't have to be exactly the same, the angles that you take the pictures at change for every face if you aren't using a cube. Working in the compact material editor was faster at first but it started getting confusing navigating around the interface. Another part that was confusing was getting the correct polygon ID on the right face of the box. This had me confused for a good 20 minutes until I realized how to use it. The cube and sphere preview on the material editor had me a little bit confused and I still don't understand the use for it. A new useful thing I learned is how to apply a multi-sub object material to an object. This makes it a lot easier to make faces for a object instead of creating 6 different materials. I like UVW mapping a lot less than I did when I started, mainly because of the picture taking and because I thought we would be able to make a mesh to actually wrap around a box.
-John Hempstead
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AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
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