I have played the Splatoon series nonstop ever since it came out back in 2015. Splatoon is a game created by Nintendo to be played on the Nintendo Wii U. Splatoon is a third-person shooter that revolves around humanoid creatures called inklings that can turn into "kids" or "squids". In kid form, inklings can shoot ink to cover the ground or use it to "splat" (kill) other inklings. In squid form, inklings can hide in their ink and swim faster than they normally would run. I honestly loved this game because I don't really like super violent shooters, but shooters are my favorite type of game. For a lot of kids who were my age at the time, Splatoon was a fun experience without all the blood and gore. Splatoon was very empty when it first came out and there was barely anything to do. Nintendo fixed this problem once they recognized the popularity of the game. From the original version of the game to the most recent version, a whopping 58 weapons have been added on top of the original 30, 11 new stages were added on top of the original 5, and 2 new modes have come out on top of the original 2. If I were to rate Splatoon at the beginning of its lifespan, I would give it a 4/10 for creativity and appeal, but rating Splatoon after all the updates, I would give it a 9/10 for constantly added content and replayability. Overall Splatoon was a great and fun game to play after all or most of the updates had happened.
-John Hempstead
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Sonic Colors was a game created by SEGA for the Wii and DS in 2010. Sonic Colors expanded on the "boost mechanic" introduced by Sonic Unleashed and Sonic Rush. The main complaints about those two games were the linear level design and sloppy control of the character. Sonic Colors fixed those problems and expanded upon both of them allowing for different control schemes and making the level design switch between 3D and 2D. The gameplay is fun, but the bosses are easy. Solid 9/10 for gameplay. The storyline for Sonic Colors was mediocre at best as the writers who wrote the script knew barely anything about Sonic and his origin. The story was simple and the jokes are actually funny sometimes. Story gets a 6/10. Finally, I will review the environment. SEGA pulled out all the stops for this game. Sonic Colors is based in an amusement park located in space linking several diverse planets. One planet is a sugar covered mountain of goodness, another planet is an Japanese inspired waterpark. The best planet in the entire game though, is Planet Wisp. Planet Wisp is home to many aliens and is pristine in nature, but Dr. Eggman takes over the planet and starts building factories there polluting the environment. Overall, these levels give you a view of the beauty of Sonic games, but also show you the darker side of the worlds which gives you an incentive to complete the game. Environment gets a perfect 10/10. Overall, I rate Sonic Colors a solid 8.5/10 and I believe it is one of the best Modern Sonic games to come out. Sweet Mountain (below) Aquarium Park (below) Planet Wisp (below) -John Hempstead
Game development is usually conducted in a casual environment. Many people find this type of workplace appealing. The downside is that this industry requires long working hours from its employees which many people view as unsustainable. An entry level programmer makes an average of $66,000 working for a medium to large sized company. An experienced game developer averages at a yearly income of $73,000. Video game development is also part of the entertainment industry which is also known for employee burnout. One of the main things in this industry that causes burnout is "crunch-time". Crunch time is when the development team is failing to achieve milestones in the game's production and they have to work up to 20 hours a day on the game. Companies like Electronic Arts (EA) have been accused of excessive invocation of crunch time.
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjSje6XzePWAhWDPiYKHY9MCjEQjRwIBw&url=http%3A%2F%2Fwww.businessinsider.com%2Fif-you-want-to-work-in-the-gaming-industry-beware-38-of-all-game-developers-put-in-unpaid-overtime-last-year-2016-3&psig=AOvVaw2ciP5mwDXodsGTz0gQq-eb&ust=1507640634973191 -John Hempstead Sources: https://en.wikipedia.org/wiki/Video_game_developer |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
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