Simulations in 3ds Max are a feature in where you can set up certain elements and forces in a scene and see how itr plays out. Simulate basically creates this situation so you can play it back again. So far, I am loving simulations and how they work. Part of it is watching the smooth animation after you are done, but most of it is getting to set up the environment and seeing how it plays out. So far, this is the most fun thing I have done in 3ds Max and possibly this class as a whole. The most difficult thing about simulations is having cloth tear on sharp edges. I'm still trying to work out how smooth I need to make an object to keep it from tearing. I think that creating simulations including cloth movement in particular is a very lengthy process that I have yet to memorize. Right now, I am just testing out things and pressing buttons until I get what I want so of course it will take a while. A lot of game design careers require this skill and this is the very basic form of animation. Simulations are the best way to imitate real life conditions. The gravity and wind effects in the forces tab are tools I associate with simulations. You can even exclude which forces you want to act on an object. Just try and try again. I currently do not have any work completed to show simulations. I can't wait to start working on the new assignments that focus on simulations and force elements.
-Simulations are created in slow motion and you can replay them at the bottom -Simulations open up new time elements in 3ds Max John Hempstead
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AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
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