For my video editing project, I did not use the creative process very creatively. I followed the steps that were set up for pre-production, production, and post-production. What I had to do was already set up for me and I just had to follow through with the steps. First, what I did was I picked the tools that I was going to be demonstrating in my tutorials. I picked the Brush, Eraser, and Magic Wand tools. Then what I did was I created my graphics for each of the tools' title screens. After I did that, I wrote the scripts for my tutorials. Next, I move on to production where I start recording. I did not follow the script exactly and cut out some parts because it was too long. Brush tool and Eraser tool were pretty easy to showcase. For Magic Wand, I had to get an image to work on because Magic Wand is unusable on a blank canvas. After that, I put all of my clips in Premiere Pro and started editing. Overall, my favorite part of this project was the editing. Finally, I had to do post-production which is what I am doing now. The creative process really took hold in this project when it came to how I edited, what tools I decided to demonstrate, and the product of my title graphics.
-John Hempstead smallbusiness.chron.com/5-steps-creative-process-model-10338.html
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What most people probably know is that with the pen tool you can make straight lines. Later, we were taught that you can drag after clicking and holding to curve the line. Holding alt will reset the angle of your next line or curve. What most people probably don't know is that not resetting the angle can help you get smooth curves with more than one stroke. The pen tool analyzes the current angle and most of the time it's perfect to finish the curve you're tracing or make a perfect circle. Have you ever tried to start a new path from an existing path or anchor point? It's not possible right? If you click over an anchor point with pen tool, you will delete that anchor point and if you click over a path, it will just add an anchor point. By holding Shift while doing this you can override the default function and act as if there was no path.
-John Hempstead Some of my Puppet warp is a tool that can be found in Adobe Photoshop and Adobe Illustrator. Puppet warp is similar to the warp tool that you would use during free transform, but it goes much further than that. It allows you to place anchor points and stretch, move, and twist parts of the image. Imagine a teddy bear. You can move his arms, legs, and head to put him in different positions. Puppet warp is exactly the same thing but on Photoshop and Illustrator. Puppet warp is one of those tools than is right on the line between 2D and 3D art. When you think about Photoshop and Illustrator, you think of a digital "paper" where you can do everything you can do on a real paper on a computer. However, you cannot stretch a paper out while keeping the same layout and orientation, so I think it is interesting that Adobe included this feature in their software. Puppet warp and perspective grid are pushing the boundaries of 2D graphics in a good way.
-John Hempstead Shape builder tool is a tool that has three different modes that are used for different situations. The first mode is called Merge where you can turn overlapping shapes into a single shape. You have to click and hold on the shape to make it merge. The second mode is called Extract and it allows you to extract part of a shape from a larger shape. The third mode is called Erase where you can erase entire parts of a shape by holding down the Alt key and clicking on the shape you want to delete. If you have a stroke around your two images when you merge or extract them, the shape builder tool will fix your stroke for you to outline the complete shape instead of just one. In conclusion, the shape builder tool builds on to the shaper tool and the shape tool in a unique way that enhances your creativity.
helpx.adobe.com/illustrator/using/building-new-shapes-using-shape.html -John Hempstead Dodge and burn are two tools that are available to you in Photoshop. The Dodge tool works similar to a brush but instead of placing a specified color, it lightens the colors that it is used on. On the other hand, the burn tool is used to darken the colors it is used on. These tools lighten or darken the whole radius of the brush and can alter many colors at once as long as they are in the radius. Dodging and burning as it's called actually doesn't originate from Photoshop. Dodging and burning is based on a traditional dark room technique that many photographers used on print photography. The photographers would hide the photo from light ("dodge" the light) or intentionally expose it to light to leave a dark spot ("burn" the image). With this traditional method you could carefully regulate exposure to each part of the photograph. Proper use of this technique is what separated the amateurs from the professionals.
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When looking at a bitmap image from far away and a vector image, they will look exactly the same. A bitmap image on one hand has many different pixels, which is short for picture elements arranged on a grid. If you zoom in on a bit map image it will not look natural and will look excessively blocky. It still has those blocks on the image even when not looking at it up close. Your eyes run over the pixels and your eyes detect it as a smooth transition of color. Bitmap images are good for realistic looking images with a variety of complex shapes. Bitmap editing softwares are many in number including Adobe Photoshop. Vector images on the other hand are used for more abstract looking images such as logos. Another box to check for vector images is that it is very easy to resize the image without making the image to blocky and pixelated. The downside to vector images is that most of the time, the image is too sharp and doesn't look realistic at all. Talented artists like Yukio Miyamoto can create photorealistic images using vector graphics. It is possible to combine vector imagery and bitmap imagery, and it is possible to convert an image between the two formats. Back to vector images, each line in a vector format is described using mathematical equations with many different points with lines interconnecting all of them which is why the image appears so sharp even when zoomed in on. The most popular program for vector format editing is Adobe Illustrator.
-John Hempstead Something that caught my interest this week was the program SketchPad. SketchPad was created in 1963 by Ivan E. Sutherland. This is important to know because starting from here everything related to 3D modeling and Digital Art starts advancing rapidly. Digital artists definitely need to know this so they can understand how the technology they have now has advanced from then. From my additional research, I learned that SketchPad takes light from a special pen to produce a drawing on a computer. SketchPad could alter the difference between lines so you didn't have to keep drawing. You can draw a miniature version of something and enlarge it as needed to add details.
sketchpad-apple.jpg -John Hempstead Sources: https://en.wikipedia.org/wiki/Sketchpad http://history-computer.com/ModernComputer/Software/Sketchpad.html |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
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