I've been in this class for over two years and I have covered many subjects from Pen Tool to Rigging, and many different applications from Photoshop to 3ds Max. I can say that my proficiency in these tools has increased a lot since I started the class. Personally, I just think that this class isn't for me. While I do enjoy this class, the workload just became too much for me and I would like to pursue my passion in music even further. Some of my favorite topics throughput the year were video editing in Premiere Pro (yes I know I hated this unit before), sub-object modeling in 3ds Max, and everything that Illustrator had to offer. This class was not what I was expecting to come into at the beginning of the year and that was both a good thing and a bad thing. The workload forced me to manage my time better for working on projects and taught me valuable lessons about planning, multi-tasking, and productivity.
-John Hempstead
0 Comments
I don't even know where to begin. The concept of rigging makes sense and makes it seems easy once you've got it down. The purpose of rigging is to get a system set up inside a character's body to make it easier to animate. The problem is that even after the character is rigged, the steps you have to take after that to make sure it works properly. It just doesn't feel worth it to take all the time rigging and testing the structure just because some animations are too simple to take all the time to rig. The main purpose for rigging in my opinion is for setting up a character for animation that you will use in several scenes. Rigging it beforehand makes it easily transferable.
-John Hempstead Overall, this unit was actually pretty easy, but that's only because I haven't gotten to the hard parts yet. The camera movements and the light placement part is actually really simple and you get to express your creative side and experiment with different lighting effects and camera movements to see which expresses the mood better. I have dabbled in animation a little bit in small periods of time over the past 2 years but most of it was autokey movements and it was quite simple. I expect rigging to be quite difficult. I still have to complete my bouncy ball and that also seems pretty complex for an animation so I'm starting to get into the more complex side of it. Lighting in this unit is cool but the 1 thing that I don't like about it is that lights do some stupid things sometimes and I can't fix it. The way light interacts with planes is weird and it shines through my objects a lot of the time. With camera's they are pretty simple but a problem i have with it is when I try to circle around the target. I put the first key frame half of the way through and move the camera onto the opposite side of the target. Then I place the last key frame at the end of the timeline and return it to it's starting point but then the camera movement does this weird zooming effect as it loops around or it loops half of the way and then returns back. I add more key frames to make the camera rotate correctly but it still zooms in a strange way. Overall, this unit is going to be a struglle with the limited amount of time we have.
-John Hempstead |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
Category
All
|