My experience in this class has been a mixed bag. There were ups and downs, but it taught me one very important thing that can carry over to any subject, and that is workflow. This class teaches you to manage your time effectively with the many assignments that get thrown at you. From the material, I think that Unit 2 and Unit 6 taught me the most and represent what this class is about. The main takeaway from this class is just learning as much as you can. While it seems like you may never get to game creation and you're just modeling, these tools will be helpful once you start the process of creating a game. The most rewarding experiences for me were the late nights I spent crunching to finish a major project. Each time this happened it was a reminder to me that I did not manage my time well throughout the unit. Time management is the one skill that I will always remember from this class. This is the one class at school where time management is the most important. Personally, my favorite units were Unit 2 and Unit 3. The simulation effects from Unit 2 were cool and were a good stepping stone into Unit 5 and 6 where we actually created these animations with camera shots and angles. Unit 3 was a fun unit because it taught me how to texture anything. Understanding the material editor gives me access to so many options when it comes to modeling and makes your product look more finished. My favorite assignments though were the Simulations Project, the 15-second animation, and the UVW Textured Robot. These were probably the three biggest projects of the year. For these, I had to crunch to finish them, but they were still very fun to work on. Otherwise, getting to learn all of these cool techniques for modeling was amazing and I will definitely do experimenting with them outside of school, even though I'm not taking this class next year.
-John Hempstead
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Super Mario Bros. was a hit game created in 1985 that has inspired the release of many other games after it. Along with these games came a movie in 1993 simply titled, Super Mario Bros. This film had a big budget and there was a ton of promo and advertising for it. The film ended up being a flop. There could be many possible reasons for this, from the lack of similarity to the games, to the creepy looking designs of some of fans' favorite characters. The Super Mario Bros. Movie takes place in Brooklyn, New York where the two Mario Bros. work as plumbers. The movie makes this very clear while the video games never really bring this up or have ever brought it up much since the original game. Ever wondered why the Mario Bros. are called the Mario Bros.? Well, it's simply because both of their last names are Mario. Therefore there would be Mario Mario and Luigi Mario. Here is where the movie starts to stray away from the game a lot. The film crew tried so hard to bring these characters to life that they just started making stuff up along the way that was inconsistent with the games. The villain is named Koopa instead of Bowser like in the original games, and Luigi has a love interest in the form of Daisy who is actually digging for dinosaur bones under the Brooklyn bridge. Mario and Luigi have to save Princess Daisy from Koopa once they get transported into a dinosaur world mysteriously. At this point, I had seen enough. This movie was an attempt to bring the Mario Bros. to a genre of movie where it didn't belong.
Mitchell, Nigel G. “9 Craziest Things About Filming 'Super Mario Bros: The Movie' [Movies].” The Geek Twins, 30 Mar. 2013, www.thegeektwins.com/2013/03/10-craziest-things-about-filming-super.html. www.thegeektwins.com/2013/03/10-craziest-things-about-filming-super.html |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
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