Throughout all of this curriculum, I have been struggling with these two topics ever since we started working on them. There are reasons for why I am struggling in both of these. The first topic is video editing in Premiere Pro. Obviously, the drag and drop editing is very simple, but all the technical parts of it are things that I have no idea how to work. I don't understand how to control the transitions fully, or how to properly control the camera angle. Half of the interface of Premiere Pro seems foreign to me. This is probably because I didn't focus on finishing my work on time before we started that unit so while we were going over the unit, I was still working on past work. The next topic I struggle in is animation on 3ds Max. I understand what keyframes are and how they work but I have forgotten how to place them and what to do after that. The reason for this is mainly the same reason. I actually knew how to place keyframes last year but once we got to the refresher this year, I didn't get to finish the assignment.
-John Hempstead
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A couple of days ago while I was working on one of my assignments, I started getting stuck and couldn't continue on the part. Long story short, I started clicking around on 3ds Max and I eventually solved my problem. Everything in 3ds Max is temporary. You can save before you do something, and you can undo almost any action that you have done. Obviously, once we're done with this class and we go and get jobs in this industry, we won't be able to ask exactly how to do each and every thing and we definitely won't have a tutorial to tell us what to do. We have to experiment and explore. This is part of the learning. We will never learn how to do every single thing on every single tab of 3ds, but we can explore to see what gets the job done.
-John Hempstead |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
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