After lots of time searching through 3ds Max portfolio artwork, one caught my eye. This person, Jesse Morgan's portfolio while rather messy, has some amazing artwork modeled on 3ds Max. My one example was the artwork that caught my eye. I believe it is a model of the Sydney Opera House in Australia. What caught my eye about it was how the reflection of the structure was shown clearly and realistically in the rippling water. One thing I think could be done better was contrasting the shadows and lighting more so it seems more like it's out in the open water like the scene shows. Another thing that I find inspiring is the way they use shapes and basic primitives so well to connect them and make more complex shapes. One thing I will do to get closer to this level of proficiency is to work on my placement of objects. I need to think outside the box more if I want to make more complex shapes; some techniques work better than other, so I must learn the different techniques of doing things and then test things out to determine which technique is best for the job. Another thing I could do to get close to this level of proficiency is to experiment some more with cameras and lighting within 3ds Max. I haven't really used these tools that much and a big portion of this artwork relies on shadows, reflections, and lighting. https://damnedlobster.carbonmade.com/projects/5827759 -John Hempstead
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Sonic Mania is a game that came out late last year for PC, Xbox, PS4, and Nintendo Switch. Sonic Mania was advertised as a crossover between classic levels and new levels. Unlike Sonic Generations, this game was all presented in the classic sonic style. Most worlds combine 2 acts, one act from the old games and one brand new act in the same environment. There are some new worlds too. Sonic Mania was received very well by critics for going back to the basics. Over the years, Sonic has gotten a lot of hate for rushing out games and putting out low quality content. The story is a prequel to the flop game, Sonic Forces. It starts out with Dr. Robotnik trying to steal a jewel called the Phantom Ruby. With this gem, Robotnik can warp time and space, transporting Sonic to a different zone every time he catches up with him. The story follows Sonic, Tails, and Knuckles on their journey to stop Robotnik from getting away with the Phantom Ruby. The story is basic, but executed well considering there are no cutscenes. I give the story a 7/10. The gameplay is just like the classics that everyone loved with the same physics. The level design is almost on par with Sonic 3 and Knuckles with a little bit more cramped level design which can make some segments rather boring to play. Overall, I give gameplay a 8.5/10. Since this game is a classic game, obviously the gameplay is more important so I will give the overall game a 8.5/10.
-John Hempstead |
AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
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