Sonic Colors was a game created by SEGA for the Wii and DS in 2010. Sonic Colors expanded on the "boost mechanic" introduced by Sonic Unleashed and Sonic Rush. The main complaints about those two games were the linear level design and sloppy control of the character. Sonic Colors fixed those problems and expanded upon both of them allowing for different control schemes and making the level design switch between 3D and 2D. The gameplay is fun, but the bosses are easy. Solid 9/10 for gameplay. The storyline for Sonic Colors was mediocre at best as the writers who wrote the script knew barely anything about Sonic and his origin. The story was simple and the jokes are actually funny sometimes. Story gets a 6/10. Finally, I will review the environment. SEGA pulled out all the stops for this game. Sonic Colors is based in an amusement park located in space linking several diverse planets. One planet is a sugar covered mountain of goodness, another planet is an Japanese inspired waterpark. The best planet in the entire game though, is Planet Wisp. Planet Wisp is home to many aliens and is pristine in nature, but Dr. Eggman takes over the planet and starts building factories there polluting the environment. Overall, these levels give you a view of the beauty of Sonic games, but also show you the darker side of the worlds which gives you an incentive to complete the game. Environment gets a perfect 10/10. Overall, I rate Sonic Colors a solid 8.5/10 and I believe it is one of the best Modern Sonic games to come out. Sweet Mountain (below) Aquarium Park (below) Planet Wisp (below) -John Hempstead
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One thing I've noticed throughout my time in the 3D modeling unit is how much I 3D model like I build lego models. A lot of the time when I follow the instructions on the lego box, it makes for a lot more enjoyable experience while building it and it takes a lot less time towards your desired product. This is similar to 3D modeling for me. I generally prefer to follow a tutorial on how to make a certain object. The one thing wrong with always following instructions is that you never let your creative process kick in. Out of all the successful video game IP's, almost all of them are individual characters which you cannot create following a tutorial. This leads me to my next point which is that you can do so much more with original ideas and concepts once you get your finished product. It will take longer to get your finished product, but you will have a lot more to do once you are finished and the entire process will be much more enjoyable.
Materials in 3ds Max are textures that add realism to your 3d models and scenes. Material textures contain bitmap information that is wrapped around your 3d model. There are two types of material editors you can choose from. The option that will appear first is the Compact Material Editor which allows you to assign textures that have already been created. The other option is the Slate Material Editor which allows you to design textures yourself. Now I will give some tips and tricks for using Material Editor. In Slate Editor, you are able to animate the textures that you put on your model with controller nodes. This ties in with our new unit on animation. You create this motion the same way that you do with animating the models themselves. You add your material textures by wiring together your texture map around your model.
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AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
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