Overall, this unit was actually pretty easy, but that's only because I haven't gotten to the hard parts yet. The camera movements and the light placement part is actually really simple and you get to express your creative side and experiment with different lighting effects and camera movements to see which expresses the mood better. I have dabbled in animation a little bit in small periods of time over the past 2 years but most of it was autokey movements and it was quite simple. I expect rigging to be quite difficult. I still have to complete my bouncy ball and that also seems pretty complex for an animation so I'm starting to get into the more complex side of it. Lighting in this unit is cool but the 1 thing that I don't like about it is that lights do some stupid things sometimes and I can't fix it. The way light interacts with planes is weird and it shines through my objects a lot of the time. With camera's they are pretty simple but a problem i have with it is when I try to circle around the target. I put the first key frame half of the way through and move the camera onto the opposite side of the target. Then I place the last key frame at the end of the timeline and return it to it's starting point but then the camera movement does this weird zooming effect as it loops around or it loops half of the way and then returns back. I add more key frames to make the camera rotate correctly but it still zooms in a strange way. Overall, this unit is going to be a struglle with the limited amount of time we have.
-John Hempstead
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AuthorMy name is John Hempstead and this is my blog that will be showcasing what I have learned throughout my time in Fundamentals of Design and Animation. Archives
June 2019
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